Evil Blackjack is a fully playable blackjack implementation set inside a handcrafted 3D pub environment. The design question was simple: what if a card game wasn't just a UI on a flat background, but a place you actually inhabited?
The pub interior is built with the kind of detail that makes a space feel lived in. A football match playing on the TV in the background, warm practical lighting from overhead bulbs, worn wooden surfaces, and a bar visible through the archway. The felt table and card props are grounded in the same space rather than floating in a void.
This is a completely different register to my other projects. Realistic interior environments rather than stylised fantasy worlds. Getting the balance of warm artificial light right in a small enclosed space required a different approach to every exterior environment I'd built previously.
The blackjack implementation covers the full rule set, dealer logic with stand on soft 17, betting with adjustable stakes, hit/stand decisions, bust detection, and a health-based scoring system that adds stakes to each hand. Card dealing is animated in 3D space.
The UI integrates into the world. bet controls and action prompts appear as world-space text rather than overlaid HUD elements, keeping the player immersed in the environment.
It shows range. Most of my work is dark, stylised, and action-focused. Evil Blackjack is quiet, grounded, and warm. A recruiter looking at my portfolio should be able to see that the visual quality isn't a product of one specific aesthetic, it transfers across completely different contexts.