Game Programmer and Technical Artist - UK

ISAAC
LAGER

Unity developer & technical artist.
I build the code and make it look right.

Indie Studio Founder
TOSTEKATTEN
"this game was so peak it made me shed a tear, the art and gameplay is so fluid" - Player Review
Open to opportunities
Junior / Graduate Roles
Programmer  ·  Technical Artist  ·  Generalist
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About

Game development student and technical lead of Tostekatten - a small indie studio I co-founded. My work sits at the intersection of code and visuals: gameplay systems, custom shaders, environment art. I care about games that feel like every frame was handcrafted.

Indie Studio
TOSTEKATTEN

Four-person studio. Original games, deliberate craft.

itch.io/tostekatten ↗

Code
& Craft

I work at the overlap of programming and technical art - writing the gameplay systems and the shaders that make them look right. Most developers do one or the other. I do both, and I think that shows in the work.

On the code side: gameplay architecture, combat systems, custom behaviour trees, physics interactions, and anything that needs to feel precisely tuned. I care about how things feel as much as whether they work.

On the art side: custom HLSL shaders, Shader Graph pipelines, VFX Graph, post-processing stacks, lighting and environment composition. Every effect is written to serve the specific tone of the project.

The goal is always make it feel as good as it looks. Tight combat feedback, readable environments, effects that reinforce the game's identity. Technical work in service of something handcrafted.

Unity 6 URP
Primary engine
C# Systems
Combat, AI, architecture
HLSL / Shader Graph
Custom shader pipelines
VFX & Post-FX
VFX Graph, post-processing
Environment Art
Lighting, texturing, composition
Steamworks SDK
Leaderboards, ghosts, online
6
Projects shipped
or in development
4
Person studio
at Tostekatten
5+
Years making
games independently

"I do the majority of coding across our projects, but I'm equally comfortable making something look exactly right. It's rare to find both in one person, and I'd say it shows in the work."

Projects

06
Projects
3
Shipped
2
In Dev
1
Demo
01  ·  2025–Present
BEAST
FLAGSHIP In Development Action Boss Fight
Dark, gloomy and aggressive. Story driven and sentimental. A love letter to the souls series.
02  ·  2026
DOORS
Shipped Game Jam 6 Scenes, 1 Week
#50 THEME ~2,000 ENTRIES · TOP 2.5%
Six entirely distinct environments built in one week for a game jam.
03  ·  2025
CRUMB TO DUST
Shipped Roguelike Game Jam
#200 OVERALL ~3,000 ENTRIES · TOP 6.7%
Roguelike horde shooter. Every upgrade has a 50% chance of backfiring.
04  ·  2024–2025
JRIFT
Demo Racing Steam
Fantasy, time trial driven racing game. Steam leaderboards & ghost system.
05  ·  2022
PROJECT MECH
Demo FPS Mech Combat
FPS mech shooter. Multiple maps, each with a distinct visual identity.
06  ·  2023
EVIL BLACKJACK
Shipped Card Game 3D Environment
Fully playable blackjack inside a handcrafted, dreary but homey setting.

Let's
talk.

Open to placement opportunities, studio work, and collaborations. If something I've made caught your eye, reach out.

Email

lager.isaac@gmail.com Send a Message